![]() I had hoped for a feed trough which would of been. Which in this game doesnt work well lolĪlso my colonists seem to ignore priority settings when do manual. Then once set up to size i want i add defenses. The frig i thought didnt work so imma have to recheck. I added stock pile from above suggestions. so can have a stack of hay and kibble at least. Herbivorous Alpaca Bison Boomalope Capybara Caribou Cassowary Chicken Chinchilla Cow Deer Donkey Dromedary Duck Elephant Elk Emu Gazelle Goat Goose. Ill have to check again as i use normal stockpile zone 4 spots. Animals are the creatures that roam Rimworld they can be pets, enemies, or have no effect on colonists at all. I looked at frig before and didnt see hay or kibble filter. My people seem to care for them pretty decently. I lowerd it to like 50 inside so hay lasts a few quads. Its on inside of base so already inside defenses. Thier area covers their personnal hay fields. Originally posted by DuDeY RuNe:make a barn for the animals, a building with animal beds and temperature control if you're feeling kind enough, put a stockpile down and assign kibble and hay to it, or you can use the fridge mod and install a single, double, or quad cell fridge in the barn and store food for the animals in there and they will use it - i build a quad cell fridge in my barns for hay and kibble.īah went to qoute and almost reported :-/ Need move that tab furture away lolĪny way. With my animals i make 2 zones, one which is inside their barn and or inside my inner defensive cloister for when a raid is under way, and a outward zone which excludes all of my inner cloister buildings and even my defensive walls and this zone is 80% of the map minus 25 tiles from the border incase of raiders. If the animals are in a restricted zone and there are no food items in that restricted zone then they will starve, often if you use herbivores and they've eaten all the grass in the restricted zone they will starve so expand their allowed outwards zone, install the fast spreading grass mod to help with grass growing rates incase you have a high count of herbivores in your colony.Ĭolonists assigned to Handling are the people that will feed your animals, I always assign any colonists passionate about animals to hunt and handle #1, tame and train #2, and to clean #3. No discussing pirated versions of the game.Make a barn for the animals, a building with animal beds and temperature control if you're feeling kind enough, put a stockpile down and assign kibble and hay to it, or you can use the fridge mod and install a single, double, or quad cell fridge in the barn and store food for the animals in there and they will use it - i build a quad cell fridge in my barns for hay and kibble. If you post a screenshot, please point out what you want people to look at in the image or explain in the comments. RimWorld Relevance/Meme & Low-Effort Content Policy. Streams and let's plays may be posted in r/RimWorldStreams Self Promotion: Guides are OK, Let's Plays are not. Absolute NO sexual content involving minors under the age of 18 is allowed, period. Do not discuss details of RJW content in comments unless the post has the TW:RJW flair and NSFW tag. Please add the TW:RJW flair and the NSFW tag to all posts containing RimJobWorld content. Do not link to NSFW content hosted off-site, including mods. Do not misuse the NSFW tag when it's not needed. Maintain an atmosphere of respect and never personally attack anyone.Īll posts containing sexual content or realistic nudity must be tagged NSFW in both comments and posts. ![]() Reddit's Content Policy must be observed at all times. ![]() Official subreddit for the console version! Buy RimWorld and the DLCs! 1.4 - Biotech DLC Announcement Live Help Thread Steam Workshop Q&A Threads Fan Art Fan Comics Monthly Subreddit Challenges 2020 HP Interview with Tynan DEV BLOG OFFICIAL SITE OFFICIAL WIKI STEAM PAGE RimWorld FAQ Modding FAQ Non-Official Discordįollow standard reddiquette. ![]()
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